Jan Goldfuß

Berlin, Germany

JAN GOLDFUß (born in Germany 1980) is a digital artist, mainly working with computer-generated moving images (3D-Animation). After his final degree in Media-Design at Bauhaus-University Weimar in 2006, he started working as a freelance digital artist. In 2013, he earned his final degree with distinction of postgraduate studies of Media-Art at the Academy of Media Arts Cologne. He currently lives and works in Berlin. He explores the rather young medium of computer-generated images in a more or less self-reflexive way. He is looking for the very own characteristics of digital media, not forcing them to mimic other media (like photography for instance).

Artist Statement: "One strong peculiarity of digital media is in my opinion their possibility to realize (i.e. visualize) unexpected possibilities by exploring the vast spaces of algorithms. So the human being steps back and just defines the borders, while the programs execute possible realizations inside these. Thus for example animations don't have to be precisely planned ahead but develop in a more or less automatic way following the defining rules of the program and the input. The human acts more like a curator, selecting and editing the results than an origin author. That way a dialogue between man and machine is happening, treating both equally. I call this approach “render automatique”, in correspondence to the surrealistic technique “ecriture automatique”. For me it is more about exploring new ways of expressions of digital media than perfecting them in a traditional way. I want to extend the horizon of perception by showing images hardly seen before, confronting mankind with the undisguised world of digital media and thus evoke a consciousness for their peculiarities and distinct behavior.

As we are increasingly confronted with a flood of digital (or techno-) images and algorithms in general, which get more and more complex and start to influence or even define our lives, I try to evoke a contemplative, intimate and sensual experience with them to hopefully deliver a better understanding of their nature. These strictly mathematical aesthetics might on the one hand be contrary and alienating to our human perspectives, on the other even reflect it and thus give a deeper insight into ourselves. Moreover I'm looking to find ways to use abstract digital image generation methods to kind of visualize philosophical ideas dealing with media and semiotics in general. So you might regard my works as “techno-poetics” on the one hand or “aesthetics of thought” on the other. The thoughts of Gilles Deleuze, Vilém Flusser or Marshal McLuhan are important influences for the theoretical background of my works.